Monday, September 19, 2011
2001 Arthur C. Clarke and BFS – PERDIDO STREET STATION by China Mieville
Tuesday, August 2, 2011
2011 Not a Hugo Nominee: Novel - THE HALF-MADE WORLD by Felix Gilman

Thursday, June 16, 2011
2011 Hugo Nominees:Graphic- Girl Genius 10: Agatha Heterodyne & the Guardian Muse, by Foglios; Schlock Mercenary: Massively Parallel, by Howard Tayler

Wednesday, June 15, 2011
2011 Hugo Nominee: Graphic Story - Grandville Mon Amour, by Bryan Talbot (Dark Horse)

Monday, March 14, 2011
1996 Hugo and Locus – THE DIAMOND AGE by Neal Stephenson

Neal Stephenson is one of my favorite authors. His 1992 novel Snow Crash, a hyperbolic, hyperactive cyberpunk novel set in a future where the state has crumbled, is probably his most famous work, but it didn’t win any of the awards I’m covering. This is probably for the best, since I don’t think it’s a great novel. It’s funny, exciting, fun, and interesting, but it’s also silly, ridiculous and swerves erratically between over-the-top action scenes and infodumps about Sumerian religion. Every novel since has won an award though (apparently, Locus readers adore Neal Stephenson), so I get to talk about him a lot.
The Diamond Age is Stephenson’s one Hugo win. The novel is an homage to Charles Dickens’ class-oriented Victorian fiction, but it takes place in a future world dominated by nanotechnology. Matter compilers can create just about anything a person could need or want, but it’s an expensive and potentially deadly technology – sentinels have to protect people from deadly nano-viruses and the majority of the world’s population still have to toil to afford their basic necessities. Meanwhile, a select few live with immense wealth, but to protect that wealth they congregate in “tribes” that enforce social order. The action in this novel takes place in Hong Kong where the Han tribe dominate, though there is also an enclave of Neo-Victorians. The Neo-Victorians have retreated to the strict social mores and class deference of 19th century Britain to bring order to the modern world.
The leader of the Neo-Victorians, Lord Alexander Chung-Sik Finkle-McGraw, commissions an amazing educational text that combines nano-technology, sophisticated interactive software, and live remote actors to give his granddaughter a well-rounded understanding of the world, morality, and her own emotions. When its creator is mugged, the book accidentally ends up in the hands of a very young, abused working-class girl named Nell. The rest of the novel follows Nell’s education and mimics the style of enlightenment novels (which obsessed over the idea of education and what we would call “nature or nurture”). As always with Stephenson, there’s a variety of entertaining side stories, including my favorite involving a Neo-Confucian judge. There’s also a secret society of hackers trying to bring down the hierarchical social order that has evolved.
The ending is the one point where the novel seems to fall down a bit (a common problem for Stephenson), but this is a fantastic and original novel, especially the portions involving Nell or Judge Dee. Highly recommended.
Grade: A
Wednesday, December 8, 2010
The Steampunk Wars
But there's a dark side as well. We know about the real world of the era steampunk is riffing off. And the picture is not good. If the past is another country, you really wouldn't want to emigrate there. Life was mostly unpleasant, brutish, and short; the legal status of women in the UK or US was lower than it is in Iran today: politics was by any modern standard horribly corrupt and dominated by authoritarian psychopaths and inbred hereditary aristocrats: it was a priest-ridden era that had barely climbed out of the age of witch-burning, and bigotry and discrimination were ever popular sports: for most of the population starvation was an ever-present threat. I could continue at length. It's the world that bequeathed us the adjective "Dickensian", that gave us a fully worked example of the evils of a libertarian minarchist state, and that provoked Marx to write his great consolatory fantasy epic, The Communist Manifesto. It's the world that gave birth to the horrors of the Modern, and to the mass movements that built pyramids of skulls to mark the triumph of the will. It was a vile, oppressive, poverty-stricken and debased world and we should shed no tears for its passing (or the passing of that which came next).
Steampunk really is more of an aesthetic than a subgenre . . . everything is in service to the visuals . . . . Steampunk scenarios so often miss the obvious opportunities to explore the real history in their settings while getting distracted by the scenery.
It is very naive to think that we are through with the 19th century: it is, in many respects, a nightmare we haven't quite woken up from. Most of what we experience today - in urban life that is - has its origins in the 19th century. I always find it fascinating to think of a time where the things we are used to, and pretend to be adapted to, were felt for the first time: huge capitalist production and commodification, enormous cities and crowds, speed, networking, mass media, the rise of a visual culture, unprecedented destruction in warfare etc... And what makes it more interesting is that it all fell on dazzled, unprepared brains. The impact of this mode of life on the nervous system and the way that people tried to shield themselves from it (self-mechanization, neuroses, alcool, drugs etc...) were analyzed and debated instead of simply regarded as normal. It could be one of the ambitions to steampunk to go back to the source of the life we live and, by exploring those "first times," try to make our times a bit clearer for ourselves.
The two books which really brought steampunk to a wider audience – William Gibson and Bruce Sterling’sThe Difference Engine and Neal Stephenson’s The Diamond Age. Both of these are unabashed exercises in sociological speculation, which use nineteenth century forms to explore modern anxieties. Gibson and Sterling’s book is indeed arguably a Singularity novel as well as steampunk – but the singularity is the emergence of an unusually baroque form of the ‘vast, inhuman distributed systems of information-processing, communication and control, “the coldest of all cold monsters.”
Friday, October 29, 2010
1986 Philip K. Dick Award - HOMUNCULUS by James Blaylock

I don't plan on reviewing a lot of Philip K. Dick award winners - to their credit, they tend to nominate very different books from the general pool of a half-dozen-or-so books that all of the other awards seem to draw from (Neuromancer being an obvious exception). This fits in very nicely with Dick's avant garde writing, but many of the winners are not the widely-read, acknowledged classics that I'm focusing on for the moment. Blaylock, however, is a writer that has been on my to read list for a few years now. As I've mentioned before, I'm very interested in the steampunk aesthetic, and Blaylock, with this novel in particular, is among the subgenre's founding fathers (along with Moorcock, K. W. Jeter, and Tim Powers*).
Homunculus takes place in London in 1870 and follows a series of mad scientists led by Langdon St. Ives called the Trismigestus Club who hang out in a tobacco shop and contend with, well, even madder scientists like Dr Ignancio Narbono, who can revive the dead. An alchemist named Birdlove mastered perpetual motion and incorporated it into the engine of a blimp, which has circled the world for years since. The blimp's orbit has been slowly decaying, and since it contains all sorts of curiosities, including a small alien who may or may not be the father of an evangelist named Shiloh, the scientists attempt to unravel its mysteries and intercept it's landing.
Well, that's part of the plot. There are many more characters and there's quite a bit more going on. Too much, to be honest. As I've said before, steampunk is more an aesthetic than anything else, and many of the steampunk novels I've read are more interested in throwing out weird devices and comic anachronisms than developing plot or character. That's certainly the case here. The plot consists of a lot of scientists and their henchmen running around, spying on and stealing important items from each other. The characters are all very interchangeable - they have mechanistic motivations ("I need to get item x" or "speak with character y"), but no real emotions. Honestly, I had a hard time keeping track of them. I enjoyed a lot of the ideas here, but most of the novel left me cold, and I was glad it was a short one.
*I considered reviewing the first PKD winner, Powers' Anubis Gates. I read the novel in high school. I remember it, but not well enough to review it, and I enjoyed it, but not enough to reread it, so I'm skipped it in favor of Blaylock.
Grade: B-
Thursday, August 12, 2010
2010 Hugo nominee (and Nebula winner), novella: The Women of Nell Gwynne's by Kage Baker (Subterranean)

Kage Baker’s been one of the most highly regarded sf writers of the past decade, and her Company series has been on my reading list for some time. Unfortunately, she died earlier this year of cancer at the age of 57.
The Women of Nell Gwynne’s was one of her last works. It’s a limited edition illustrated novella, and it’s already won the Nebula. Wikipedia has it as a standalone Company story, but I have no idea how it connects.
Basically, it’s a story of steampunk cyborg superspy Victorian prostitutes. How’s that for a pitch? We begin with the origin story of one of the operatives, the aristocratic Lady Beatrice. After being raped and brutalized in the Afghan War, Beatrice is cast out of her family as a fallen woman. She turns to prostitution to survive, and, since she’s fierce, resourceful, and educated, she’s recruited by the brothel called Nell Gwynne’s, which is really an intelligence gathering operation of the mysterious Gentlemen’s Speculative Society. The Society has a lot of steampunk spying technology, which they share with the girls in a scene straight out of James Bond. The rest of the novella focuses on a single mission concerning more steampunk super-technology.
It’s a very entertaining story, though I’m not sure it quite lives up to its potential. The mission itself is a bit routine – again, it’s straight Bond or Avengers material, despite the unique setting, and the girls don’t get to make that much use of their special equipment and talents. There’s also not as much exploration of sex and class as the beginning seems to promise. The relationship between the Society and Nell Gwynne’s seems rather exploitative, for instance, and I’d like to see more on that dynamic. It’s good, and I’d recommend it to steampunk fans especially, but I can’t help thinking that it could have been more. I look forward to reading more of Baker’s work though.
Since it was issued as a limited edition book, it’s not easy to get hold of at the moment (I’ve becoming a supporting WorldCon member, so I got a .pdf copy as a voter). It will receive a larger print run this fall though.
Grade: B
Wednesday, July 7, 2010
2010 Hugo nominee, graphic fiction: Girl Genius, Volume 9: "Agatha Heterodyne and the Heirs of the Storm" by Kaja and Phil Foglio

As I mentioned before, the Hugo voters seem to differ somewhat in their views from the voters of the big comics awards like the Eisners. This is only the second year that the graphic fiction category has existed, but based on these two sets of nominees, it looks like the Hugo pool leans heavily on high profile Vertigo series (Fables), properties from creators already well-known in the sf community (Cornell and Gaiman), and webcomics. I think the high profile of the latter category actually speaks in favor of Hugo nominators, as webcomics have huge circulation but often seem to be undervalued by comics tastemakers.
Phil Foglio has a couple of fan-art Hugos under his belt from way back in the ‘70s, and Girl Genius, by he and his wife Kaja, was one of the first self-published comics to embrace the webcomics model with great success. So, it’s not a surprise that Girl Genius is a mainstay in this category (it won the first year). It’s also very easy to see why Girl Genius has a huge following and active sf fanbase from the content itself: the character cartooning is lively and expressive with strong storytelling, the designs are fantastic, and the setting is very interesting. Girl Genius is set in an alternate nineteenth-century Europe where certain people have a “spark” that enables them to become mad scientists and create giant destructive machines. This has turned the Europe of this super-industrial revolution into a shattered war-zone full of giant robots. The titular “girl genius,” Agatha Heterodyne eventually discovers that she has a hidden “spark” and a special destiny. It’s all very steampunk, though the Foglios prefer the much cooler term “Gaslamp fantasy.”
This volume and the previous Hugo-winning volume both take place in a sentient castle that Agatha has inherited. Both volumes involve a lot of traipsing around the huge building while disarming of boobytraps, discovering secrets, and repelling invasions. The innovation of this volume in particular is that it puts both of Agatha’s love interests in the castle with her, which creates lots of comic and character opportunities, and, when a chromatic illness is introduced, adds a race-against-time element with some added drama. For these reasons, I liked this volume better than the previous one.
That said, I don’t think volume 8 should have won last year (I probably would have voted for Fables), and I’m not sure this superior volume should win this year either. The plot has stalled out a bit in the castle, after a series of very fast-paced entries through the first seven volumes. Also, as much as I can see why the series is so beloved, I’ve never been as big a fan. There’s a lot to admire here, and Phil and Kaja Foglio have great ideas and a lot of experience. It’s purely a matter of personal taste, but the mix of comedy and drama has never quite worked for me. I want the series to either be sillier or more serious. Still, I don’t think there’s any question that it’s the best “gaslamp fantasy” comic that America has produced in the past few years, and, in a year when Steampunk reigns supreme, that counts for a lot.
Wednesday, June 23, 2010
2010 Hugo nominee, Dramatic Pres. Short: Doctor Who: "The Next Doctor" Written by Russell T Davies; Directed by Andy Goddard (BBC Wales)

I’m a rather late convert to the Doctor Who revival, and the franchise in general, but I have been voraciously devouring new and classic episodes for the past year or so. After four seasons of Hugo-dominating, high quality television, the new series took a year to say goodbye to star David Tennant with a series of five holiday specials – two years of Christmas specials, an Easter special, a New Year’s Special, and….um…Guy Fawkes Day? Three of them were eligible for this round of Hugos, and, despite being fairly poorly received by a lot of fans, all three received nominations.
There are two big things going on in this special. First, it’s a very steampunk story that has the Doctor fighting Cybermen in Victorian London at Christmas. We get giant robots with gears, powered by Dickensian child labor! At the same time, we have an odd twist on the old “mulit-doctor story.” If you’re not all that familiar with the show, the Doctor has been played by eleven different actors (and that’s just canon!). Since he is a time traveler, it’s not too hard to do a story where he hangs out with different versions of himself. This has happened three different times on the show proper (but not for twenty-five years), and some more in telethon specials and in audio plays. In this special, we’re teased with the twist that Tennant’s Doctor is meeting a future version of himself played by David Morissey. It doesn’t quite work out that way, but it’s a fun idea.
So, steampunk, multiple doctors, bigger budget special – it all sounds good. Why the disappointment? I actually don’t have a great answer for this one, other than, it’s just not as crisp and exciting as the best Doctor Who always is. There are a couple of chase scenes, a big setpiece with the aforementioned giant robot, and lots of scenes of Morissey and Tennant chatting, but there’s not much going on underneath. Writer Russell T. Davies tries to do something with the villain being a woman of ill-repute, motivated by oppressive Victorian society…but there’s not much depth to that either. And, it’s a bit twee at times – instead of the Doctor’s usual TARDIS, a time travelling police box, the Victorian Doctor has the Tethered Aerial Release Developed In Style, a hot air balloon TARDIS. It’s not horrible, but it’s not up to the high standards of the show at its best, and it’s not Hugo-worthy either.
Grade: B-
Friday, April 30, 2010
2010 Hugo (and Nebula) nominee, novel: BONESHAKER by Cherie Priest

There’s a one word description for this novel that I think is very appropriate, and I hope people don’t think it too cruel: cute. Boneshaker is cute.
Boneshaker takes place in an alternate 1880, in an apocalyptic Seattle. Fifteen years earlier, a mad scientist named Leviticus Blue created a massive mining machine called the Boneshaker (in our reality, the name of a bicycle from about the same time). A test of the machine went horribly wrong and caused earthquakes that devastated the city and unleashed a horrible gas that citizens call “blight.” When the blight gas gets into people’s bloodstreams, through inhalation or other means, they turn into rampaging zombies. As a result, a massive wall was built around the city of Seattle to contain the zombie menace.
The novel focuses on Leviticus Blue’s surviving wife, Briar, and their son Zeke. The rebellious teenage Zeke decides to sneak into the city to learn about the fate of his father, and Briar goes to look for him on an airship run by pirates/drug-traffickers.
As a historian who works in this period, I do have a love/hate relationship with steampunk. I love that the novels tend to capture the sprawling and busy multiculturism of the nineteenth century in ways that most historical fiction ignores (after the first 50 pages, I was afraid Priest was using a lily-white cast, which would be pretty ridiculous in 1880 Seattle, but she soon introduced the diversity I expected). I also love the industrial aesthetic. On the other hand, steampunk really is more of an aesthetic than a subgenre; I often feel that everything is in service to the visuals. For instance, Priest takes time to explain that people need to wear goggles with polarized lenses to see the blight gas. Does this lead to a dramatic scene where a character loses their goggles, and finds them only to learn that they’re surrounded by blight? No. Is there some alternate history to explain why polarized lenses were invented 60 years early in this world? No. In fact, it never really comes up again, but it does mean that all of the characters are always wearing cool goggles. I’m probably nitpicking here, but it does bother me that steampunk scenarios so often miss the obvious opportunities to explore the real history in their settings while getting distracted by the scenery.
The novel also feels a bit too trendy. Steampunk is hot now with it airships and mad scientists. Zombies are also hot now, with hit films and their invasion of the western canon (Pride and Prejudice and Zombies). This steampunk versus zombies scenario is capturing something in the zeitgeist…but I’m not sure it will be as well-regarded when popular geek-taste moves along.
It is a well-told tale though. Briar and Zeke are likable, compelling characters, and the world was fun. There’s plenty of violence and darkness, but it’s really all in service of the steampunk/zombie aesthetic and the loving mother-son relationship at the center. It’s cute. And, a cute book certainly can win the Hugo award; it happened last year with Gaiman’s Graveyard Book. Do I think a cute novel should win the Hugo Award? I guess it depends on the competition.
Grade: B

