Friday, May 25, 2012

2012 Hugo nominee, novel: EMBASSYTOWN by China Mieville


Mieville has obviously made plenty of waves in the past decade, and I have to admit that his books are consistently very good, even if only one has really clicked with me.  As much as the Hugos have turned towards fantasy over that same time period, I still think there’s a slight preference for science fiction among WorldCon voters…or at least a reserve of feeling that science fiction should be competing better against fantasy. So, when a hot author like Mieville turns toward space opera for the first time,* and gets some great reviews in the process, I think you have a very strong contender not only for a Hugo nomination, but for a win.

The novel takes place on the planet Arieka, a distant outpost of Bremen, a human (or “Terre”)-dominated stellar empire. The Ariekei are non-humanoid aliens with very different physiognomies that breathe a different atmospheric composition, and, most importantly, they have a very literal language that makes their cognition entirely different from other species. In other words, it’s a more likely portrayal of aliens than your typical Star Trek races, and one that takes us back to the linguistic Sapir-Whorf hypothesis that we saw back in Babel-17. The Bremen colony on Arieka is a smallish outpost called Embassytown, whose residents see the Ariekei as strange, somewhat frightening, Hosts.

Avice Benner Cho grows up in Embassytown, but learns that she has a talent for the “immer” that makes interstellar travel possible. She leaves Arieka and gets to see the universe, but she is eventually drawn back home with her linguist husband Scile, who wants to learn more about the Ariekei. We also learn a great deal about the Ambassadors, the only people really capable of communicating with the Ariekei. This requires a pair of twins linked through surgery and training. Avice is friends with Ambassadors named CalVin, but she also witnesses the arrival of a new Ambassador named EzRa, who inadvertently rocks Embassytown to its core.

The ideas are fantastic, as you’d expect with Mieville, but I also had some of my other typical Mieville complaints. The characters are all pretty flat, serving either to forward the plot or convey exposition and/or ideology. Mieville’s plots also all seem to follow the same trajectory: he sets up a society, shows its precariousness, and then tests it with a revolution (I wonder if Mieville is stuck in this revolutionary rut because he’s a Marxist).  I would like to see something different from him. The structure of the novel also seems needlessly flashy with a non-linear narrative that serves little purpose (and accordingly gets dropped after about a hundred pages).

So, my verdict seems to follow what I say about most Mieville novels (other than maybe The City & The City). It’s a well-written work with incredible ideas that could have worked better with more character and plot development. Honestly, this might have grabbed me more as a novella that simply established the world – I think such a work could have been a true classic. But, it’s a rare thing in this day and age to see a space opera this original and well-written that captivates mainstream literary circles and makes bestseller lists all over the place. As such, I expect it to do very well in the voting this year.

Grade: B


*I’d argue that The City & The City is actually a science fiction novel rather than a fantasy novel, which makes the 2010 Locus awards look rather silly (The City & The City won Fantasy, while magic-steampunk-Old-West-zombie-gas novel Boneshaker won as “SF”)

Thursday, May 17, 2012

2012 Hugo nominee: novel - DEADLINE by Mira Grant

Let the Hugo coverage begin!

I'm going to keep this short, if for no other reason than that it's difficult to talk about without spoiling the first volume. This is the sequel to last year's Hugo nominee, Feed, in which credulous conspiracy-mongering bloggers in the future attempt to save the world from zombie apocalypse with the Truth. I did not like that book, as it recycled zombie tropes to deliver a message that was both hackneyed and ridiculous. Deadline is more of the same.

Of course, if you liked Feed, you'll probably like the sequel too. And I do see why people liked this - especially zombie fans. It delivers the standard tropes of the genre quite effectively while adding a couple of fresh elements: the journalism angle, a future setting (the books takes place decades after the zombiepocalypse began), and - my favorite element - some decent speculative epidemiological material on how zombies work. There is a change of narrator, which I thought could cripple the book since the narrative voice of the first book is so important. It doesn't cripple the book; however, this is mostly because the voice doesn't change nearly as much as it should. So, yeah, that was Seanan McGuire's (Mira Grant's alter ego) voice in Feed, moreso than George's.

It really is more of the same. There's another clichéd conspiracy, this time involving the CDC. This book actually has a one-dimensional villain noting how one-dimensional the villain of the first book was while monologuing that this was part of a master plan. I think it’s supposed to make it seem like there was more to that story than we thought, but to me, it felt like an awkward attempt to salvage a problem from the first book while committing the exact same mistake.

And then, there are lots and lots of blog entries and conversations from the characters in which they portentously discuss how important the Truth is and just how super-awesome they are at delivering it. Commentor "strangetelemetry" made the excellent point (in a comment on my review of Feed) that Grant does not quite deliver the awesome prose and investigative journalism that her characters are constantly patting themselves on the back over. There's a lot of telling about how great the characters are at their jobs and not much effective showing, which makes their frequent self-praise annoying and, eventually, insufferable. It's worth noting though that "the truth" is something of a theme with this year's nominees, so I guess Grant is ahead of the curve. Should we call it "The Assange Effect"?

We get a stunning twist at the end that a) I saw coming from the first time the word "clone" was uttered by a character (sidebar: considering how hard Grant works to have her zombie virus make sense, I found it disappointing that she rolled out some clone psuedoscience like rapid aging), and b) made me roll my eyes. I really don't want to read the third volume in this trilogy.

Grade: C

Wednesday, May 9, 2012

RULE 34 by Charles Stross


This book is the sequel to Halting State, which I did read first. Halting State is a quick moving techno-thriller that I enjoyed more than any Stross I’d read yet. It took place in a near-future Scotland that has broken from Britain and joined the EU, and concerns a MMORPG gold heist that reveals a darker international conspiracy. Despite a very gimmicky multi-perspective second-person narrator (very off-putting at first, but easy to adjust to and somewhat justified by the book’s focus on gaming), it seemed like Stross was scaling down on ambition and just trying to do a solid tale. It’s a B+ for me.

Rule 34 is very much in a similar vein. We do shift focus from detective Sue Smith to her boss, Liz Cavanaugh, though I’d say, problematically, the voice doesn’t change all that much (both are lesbians – the relationship sub-plot does get more attention this go round). The second person is back, but this time we get a hapless petty crook and a schizophrenic assassin called the “Toymaker” as our other “narrators” (narratees? Wtf?). The latter allows Stross to play with the gimmick a bit, but it’s still a gimmick, and the gaming justification has gone out the window.

After the events of Halting State, Liz has been busted down to Rule 34, a “bizarre internet meme crimes unit.” But, once again, one of her investigations leads to a bigger, international crime. This time it’s a series of bizarre deaths by appliance that lead Liz and co. to uncover a newly-independent nation that’s being used as a debt-farm by oligarchs from the crumbling United States. And, they also encounter one of the oldest sf tropes in the book (I won’t spoil it, but it rhymes with shmurderous AI). At least this latter plot point has a good twist or two, and I won’t forget the term “spamularity” anytime soon.

Some of the ideas are good, and Stross does have a solid grasp on the futurism fads of the day. Again, augmented reality dominates life by 2018…I’ll believe it when I see it. But, the material on policing and governing in the internet age made some interesting, though often histrionic, points.
In the end, I’m still a bit disappointed by what I see as Stross’s unrealized potential. I kind of view him as a less-annoying Robert Sawyer – he focuses on (and extrapolates in too linear a fashion) near-future trends, he offers lots of sociological commentary, he’s plugged into a certain net-culture, and he likes to sprinkle in lots of pop-culture references. I had hoped he’d take the solid start of Halting State and step it up a notch into Neal Stephenson territory of cultural and technological insight (then again, Reamde was an overly long, less insightful Halting State). Instead, it retreads some familiar ground to tell a story that’s entertaining, but also frustrating in several ways.

Grade: B-

Sunday, April 29, 2012

2011 – READY PLAYER ONE by Ernest Cline




Yes, this review requires an '80s soundtrack.

Ernest Cline's first novel takes place in a dystopian future of economic and environmental collapse. Or, at least, that's somewhere in the background. Most of the novel takes place in a shared virtual environment called OASIS, which is basically an internet-encompassing MMORPG (or, to go to the sf roots, like Stephenson's Metaverse from Snow Crash). The creator of OASIS, James Halliday, became the richest man in the world, and, in his will, he left his vast fortune to whomever could solve a vast OASIS-spanning puzzle based on Halliday's own childhood obsessions. Since Morrow grew up in the '80s, what we get is a massive nostalgia trip that relies on '80s video games, tv, movies, music, and table-top RPGs.

Most of the book is a straightforward adventure revolving around the young orphan Wade Owen Watts and some of his friends as they try to beat an evil corporation to the prize. There is an interesting speculative idea here though - as millions of people obsessively consumed Halliday's favorite media, '80s pop culture has come to dominate the cultural landscape of 2044. People trade allusions to Star Wars, Indiana Jones, D&D, Pac-Man, Zork, and Ladyhawke (of all things) like past generations of classically-trained intellectuals bandied about Homer, Virgil, Ovid, and Shakespeare. It's a really promising idea, but Cline doesn't do much with it. There's no real sense of how these pop fossils have been reinterpreted in a very different future world, except for a few imaginative uses of the virtual OASIS environment. Instead of investigating this idea, Cline seems more interested in going to great lengths to create a world where his favorite stuff is put on a pedestal by the rest of the world. Cline is most famous for his geek movie Fanboys, and it's very clear that there's a lot of him in Halliday and young Wade. With some of his other ideas (trailer park skyscrapers, the megalopolis of Columbus, Ohio) it's hard to figure out exactly what tone the author is shooting for.

That said, if you share a lot of Cline's taste (I'm a few years younger, but if you've been following the blog, you'll know that most of this is in my wheelhouse), you can get a lot of joy out of the steady stream of references. And, the book is fun. Not only does Cline relentlessly talk about '80s adventure films and games in this book, he also does a pretty good job of re-creating their feel. They were full of plucky underdogs - kids (Goonies and others), rebels (Star Wars), nerds (John Hughes and others), losers (Ghostbusters and others), etc - who took on adult criminals or their social betters or interstellar empires or supernatural monstrosities and somehow managed to win. This didn't quite come out in my own '80s review, but the films of that decade really were optimistic. Maybe it's a Reagan thing? I love the '80s adventure film formula, and so part of me really loved this book.

On the other hand, those '80s films could be kind of shallow. Subtext is not one of George Lucas's great strengths. Or Robert Zemckis's. Or Richard Donner's. Or even John Hughes's. I wouldn't mind seeing a few more fun '80s-style adventure movies (hello, Super 8!), but I wouldn't want every film to follow that formula. And it's not really a formula I look for in award-winning novel's. On top of that, Cline is a first time novelist, and I wouldn't say that his prose really shines here. Most of the time, it's...adequate. There are probably more awkward turns of phrase than sublime ones, but there aren't many examples of either. The writing is just there.

So, while this was a nice nostalgia trip, there's not much else to this book. If you're not a fan of '80s media, you might find it downright terrible. Me? I had fun, but I can't blame Hugo nominators for passing this one by.

Grade: B

Monday, April 23, 2012

2011 – THE MAGICIAN KING by Lev Grossman


Lev Grossman (rather belatedly since he’s been a published novelist for a while) won last year’s Campbell for best new writer. A couple of years ago, I noted some fondness for Grossman’s The Magicians, but also commented on its lack of recognition among fantasy awards. I had read a couple of reviews that believed Grossman was mocking Potter fans or fantasy fans in general. With his rather reverent acceptance of the Campbell, his extensive writings on his love of fantasy, and with the tenor of this novel, I believe that myth has been dispelled, so I thought he might have a shot at a few nominations with this book. But, it seems that it was not to be.

This book returns to the surviving protagonists of The Magicians and looks in on their further adventures. I don’t want to spoil the first novel, but I will note that the story continues to revolve around Quentin Coldwater and his friends and that we do get more action in Grossman’s Narnia-pastiche of Fillory, which provided much of the best material in the first novel. The Magical Academy Brakebills makes an appearance, but not a large one. Interlaced with Quentin’s continuing adventures, we also learn of the education of his high school crush Julia, who had to learn her spells on the streets.

I did have a few complaints about the first book. It tended to revel in the melodrama and debauchery of college/post-grad life a little too much, and Quentin came off as especially self-involved and whiny. Grossman seems to have heard these complaints, or perhaps the story has just matured with his characters, but this novel works much better. There’s a lighter touch with the characters, and I found Quentin, especially, more relatable. Julia’s journey is rather dark, and I’m not sure that Grossman gives some of the worst scenes in her story the full weight they deserve. Her storyline does give structure to a novel that could have been fairly aimless though.

The biggest improvement is the sheer amount of fantastic details that Grossman packs into this book. The first novel was a little short on magic compared to something like Harry Potter, especially in the first half. Grossman’s fairy tale weirdness doesn’t quite make for the rigorous world-building that I’ve often demanded from the fantasy books I’ve read, but his ideas are so original and fun here that I didn’t mind at all.

Grade: A-

Monday, April 16, 2012

2011 - SUPERGODS: WHAT MASKED VIGILANTES, MIRACULOUS MUTANTS, AND A SUN GOD FROM SMALLVILLE CAN TEACH US ABOUT BEING HUMAN by Grant Morrison


So, I've decided to get the non-Hugo-nominated material I read for 2011 out of the way before jumping into the Hugos in a few weeks. This, for instance, is a book that I nominated for "related work," despite some reservations.

If you haven’t heard of Grant Morrison, he’s one of the most acclaimed comic book writers working today, despite the fact that much of his work has been in mainstream, corporate superheroes (Superman, Batman, the X-Men, etc), a field which usually gets one’s work quickly dismissed by the comic book literati, unless you’re deconstructing the genre a la Frank Miller of Alan Moore. Morrison likes to work with big science fiction concepts from comic books of the 1960s and early 70s. He even resurrected an obscure and bizarre interstellar Batman storyline (“the Batman of Zur-en-Arrh”). He’s actually the perfect mainstream “graphic story” writer for the Hugos to examine for that category, but the nominators seem not to read comics as a general practice... Oh well.

This book, his first published prose work, is a history of superhero comics that also becomes a professional biography as Morrison tracks his interest in the genre and his rise within the industry. If this sounds dry or directionless to you…it’s really not. Though there are a few rote chapters that trace the evolution of Batman on film or check off the creations of Stan Lee in the early ‘60s, most of the book presents some rather bold ideas about the concept of the superhero. While I probably disagreed with Morrison’s conclusions more often than not, I always found them fascinating food for thought.

If you’re the sort of hard-headed skeptic who doesn’t even like to hear pseudo-science, quasi-magical cosmological meanderings, you should probably avoid this book like the plague. For the rest of us, Morrison presents the sprawling fictional continuities of DC and Marvel comics as self-aware and self-perpetuating mini-universes, and he sees superheroes as Jungian archetypes of polytheistic deities who rebirthed themselves into human culture. The climax of the story has “five-dimensional beings” revealing the nature of the universe to Grant Morrison while he trips in Kathmandu in the early ‘90s.

This tends toward the risible, and it’s easy to see Morrison as a parody of counter-culture fads. He’s raised as a pacifist by socialist parents, becomes a punk in the ‘80s, then a chaos-magician to hipster stars in the ‘90s, and, of late, he’s become a sort of settled, middle-upper-class yupster who vaguely complains about the state of the world – it’s an alarmingly stereotypical evolution. There’s a fair amount of arrogance involved in the biographical sections as well – I think the fact that he believes to have learned the secret meaning of existence hints at this. His description of his own work is valedictory, even on the (relatively rare) occasions that he could have copped to a misstep (Final Crisis). His friends’ work is groundbreaking; his enemies and competitors, meanwhile, are derivative and misguided. In the final chapters, this eventually devolves into pro-DC partisanship, which is silly and tiresome.

His discussion of trends tends to over-generalize, and it’s easy to come up with counter-examples to every trend he traces. Morrison sees the ‘50s and ‘60s as heavily-influenced by science fiction writings, the ‘70s mirror the auteur movement in cinema, the ‘80s superhero comics follow Star Wars and are more corporate until a “British Invasion” led by Morrison and Alan Moore ignite a “renaissance.” Watchmen ignites a dark turn that takes us into a style-over-substance ‘90s. The ‘00s are haunted by 9/11, but turn more optimistic as Morrison evokes transhumanism and “real superheroes” to wonder if we may become the next “supergods.” Beyond being vast over-simplifications, much of this is a pretty standard narrative; the only big differences are an apparent exaggeration of his own status and influence in the late ‘80s, and the final portions. The comic book analysis can be quite pretentious as well. He calls the use of revolving narrators in Brad Meltzer’s DC-event Identity Crisis “Joycean” – the device is nicely executed in that book, but it’s nothing particularly new, and certainly not “Joycean.” That said, he keeps the narrative brisk and interesting, and he can be quite eloquent about the comics that he loves, especially some of the over-looked material like Killraven, Don MacGregor’s '70s Marvel comics sequel to War of the Worlds, which I have never read but now plan to as soon as possible.

I think your reaction to Supergods will depend entirely on your reaction to Grant Morrison. I think his comics are often brilliant (like his New X-Men or All-Star Superman), but occasional get overwhelmed by Morrison’s voice and skewed perspective, and are also plagued by bouts of pretension. I can say pretty much the same about this book – it’s often fascinating, but Morrison’s pretensions and perspectives can also make it frustrating. It would've been an interesting entry in “related works” though, especially considering the “bastard child” place of superhero comics in science fiction history that I’ve discussed before. I mean, are superheros really that much more juvenile than zombies?

Grade: B

Wednesday, April 11, 2012

1956 - THE STARS MY DESTINATION by Alfred Bester


Alfred Bester's The Demolished Man won the first Hugo, so reading this novel, usually considered his masterpiece, feels a bit like circling back to this blog's beginning. Many authors look up to Bester as the father of a darker branch of science fiction - his characters are morally ambiguous and his plots darker than his golden age forebearers', and he's sometimes seen as a sort of proto-cyberpunk figure as a result (Gibson's rather fond of him). This novel certainly brings the dark and morally ambiguous.

In the 25th century, humanity has colonized the solar system, and a war has broken out between the inner planets and the outer colonies. Also, people have learned to teleport across vast distances with the power of their minds. This "jaunting" can't cross space, but it has revolutionized human society and spawned a new puritanical sequestering of women as it's become much easier for amourous types to sneak around. Also, there are a few telepaths. And the heirs of corporations rule as a corrupt aristocracy. Oh yeah, and there's a primal substance that can cause cosmic explosions! Also, wacky space circus! So, yes, as with The Demolished Man, Bester piles on the science fiction concepts, and the novel seems more interested in rolling out ideas than giving us a linear plot. Before this blog, I'd read novels from the '40s and '50s before, but they were generally by Bradbury, Asimov and Heinlein...I'm beginning to sense that those three are rare Golden Age writers in their ability to remain focused and give the readers something approaching a traditional three act structure.

Loosely borrowing its plot from The Count of Monte Cristo the novel centers on Gullivar (Gully) Foyle, a soldier who spends a nerve-racking 167 days on a failing spaceship called the Nomad constantly on the verge of running out of oxygen. He is elated when a ship called the Vorga arrives, but then devastated when it leaves him stranded. He is then rescued by the "Scientific People," inhabitants of the Sargasso asteroid who have turned into a tribal people (my favorite creation in the book - I was sorry to see that they got so little attention). The Scientific People cover Gully's face with tattoos before he escapes and makes his way back to Earth, where he dedicates himself to destroying the Vorga. He attacks and rapes a telepathic teleportation instructor, attempts to assassinate the head of the corporation that owns the Vorga, Presteign of Presteign, runs afoul of a radioactive detective named Saul Dagenham, escapes from a darkened, underground anti-teleportation super-prison, disguises himself as a circus entertainer, and falls in love with Presteign's blind and callous daughter. Meanwhile, the war rages on, everyone looks for the cosmic McGuffin of PyrE, and the novel ends with a series of revelations and a psychedelic jaunt through time and space (that includes some innovative typographical games).

This novel is jam-packed, and, as with The Humanoids, this is both a strength and weakness. Many of these ideas are fascinating and writing the above actually endeared the novel to me more than reading it all. In execution, it can feel like a jumbled patchwork, and the characters get pushed aside in favor of weirdness. Gully himself is intriguing. I guess he's supposed to be twisted by his time on the Nomad, or by the other manipulations in his life, and that's supposed to explain his occasional bouts of violence. It's still hard to get over the rape in the first third of the novel. I guess it's brave for Bester to have his protagonist be so brutal - again, a testament to his noir roots - but Gully never gains the complexity or depth to justify the incident's inclusion. It feels like provocation for provocation's sake. Presteign, Dagenham and Gully's other nemeses feel like generic "men in suits" who speak in exposition. The women are especially atrocious. The whole identity of the victim of Gully's attack, telesender Robin Wednesbury, is wrapped up in her victimhood, Gully's cellmate Jisbella McQueen is an over-the-top femme fatale, and the main love interest in part naive waif/part femme fatale. I didn't care about any of them, probably Gully least of all, and reading the novel became a game waiting for the next wacky idea to keep my interest. At least I never had to wait too long.  

If I sound disappointed in this book (and I'm sure I do), it's very much a product of my expectations. It's easy to see why this is a classic, and, as with The Demolished Man or The Humanoids, I had a good time. But, as with those books, this novel did not seem to be capable of transcending its genre. It's pulpy goodness, but it's not classic literature, and it could be. It should be!

By the way, I believe this novel would have been eligible for the Hugos in 1957, the strange year when the Hugos couldn't be bothered to have a novel category. I'm pretty sure this would have been nominated, and it probably would have won, though I think I'd still favor Asimov's The Naked Sun.

Grade: B+